The short answer
Pine of Plinko 2 is the sequel that removed the jackpot, and removing it is why the numbers work. Print Studios publishes enough of them to price every optional feature in the game, and when you do that, something unusual falls out: all three ways of paying to reach the bonus cost almost exactly the same, and all three are slightly better than not paying at all.
- 96.32% RTP, 20,000x max win. Against the original's 93.48% and 10,000x. You keep €2.84 more per €100 staked, on essentially the same game.
- 78.7% of all return sits inside the bonus. The base game returns 20.50 points of the 96.32. That is the highest feature concentration we have measured in any slot.
- The 92x bonus buy is priced honestly. 92 times the 96.50% buy RTP is 88.78x, against a published average bonus of 88.71x. A 0.08% gap, which is rounding.
- Scatter Boost doubles frequency and halves value. 88.71x becomes about 39.48x. Multiply the two effects and you get 1.0013. They cancel, exactly as they did in the original.
- Scatter Reroll is not a strategy, it is a fourth door at the same price. A starting drop is worth about 0.93x, so a 5x reroll needs to gain you more than 5.4 drops to break even.
Analysis based on Print Studios' published math model and figures compiled from multiple listings, written 28 August 2026. Release 7 December 2023. Where sources disagree, both figures appear in Section 01 rather than being reconciled.
Sequels in this industry are usually the same game with a new skin and a bigger number on the box. Pine of Plinko 2 is not that. It arrived in December 2023, eleven months after the original, and the single most consequential thing Print Studios did was subtract rather than add: the Dream Drop jackpot network is gone, and with it the 12% of every bet that the original routed into a pooled prize.
What replaced that 12% is the interesting part. The base game is still a deliberately thin 5x3 grid with 10 lines whose only real job is producing scatters. The Plinko board is still fifteen buckets running from 0.1x in the middle out to 1,000x at the corners. The bumper meter still doubles the balls per drop as you climb, still topping out at 256. But the sequel adds buckets that catapult balls back to the top, hatches that open into a Golden Ball round worth up to 10,000x on a single ball, and a scatter system where each scatter carries its own number and the sum sets your starting drops.
It also adds two ways to pay for faster access and one way to pay for a better start. This review prices all three, alongside a decomposition of where the 96.32% goes, what a single ball is actually worth, and how the whole thing compares to the Dream Drop original we took apart last week.
Section 01
Pine of Plinko 2 specification
Figure 1. Compiled from Print Studios and independent listings. Three fields carry conflicting values across sources and are flagged rather than resolved.
Four things in that grid are less settled than they look.
The average bonus win. Most listings say 88.71x. OLBG says 88.17x. The gap is small but it moves the base game figure in Section 02 by nearly half a point, from 20.50 to 20.96, so it is worth naming rather than absorbing.
The RTP is a range, not a number. Several listings quote 96.32% to 96.49% for base play, 96.42% to 96.53% with Scatter Boost, and 96.50% to 96.56% with the buy. Ranges like that mean configurable builds, and the operator picks which one it runs. The figures used throughout this article are the bottom of each range, which is the conservative reading and the one you should assume until you check the paytable.
Volatility depends who you ask. Print Studios rates it 4 out of 5. Bigwinboard calls it highly volatile. AboutSlots calls it medium to high. A Relax Gaming branded affiliate site claims an internal score of 9.1 out of 10 and cites nine million simulated spins, which is a number no independent party is in a position to produce. Take the studio's own 4 out of 5.
Some listings are simply wrong. One aggregator lists the max win as $200 and the RTP as 96.56%, apparently generated by multiplying a symbol value by a coin count. It is a useful reminder that a large share of slot data on the open web is transcribed or synthesised rather than verified, which is why every number in this article is either published by the studio or derived here with the working shown.
One genuinely important restriction: Scatter Reroll and the Bonus Buy are unavailable to UK players. If you are playing under a UKGC licence you get the 96.32% base game and nothing else, which means two of the four sections below describe features you cannot access.
Section 02
Where the 96.32% goes
The decomposition is the same arithmetic we ran on the original. An average bonus of 88.71x arriving once every 117 spins contributes 88.71 divided by 117, which is 0.7582, or 75.82 percentage points. Subtract that from 96.32 and the base game is left with 20.50.
Every €100 you stake, split by where it ends up
Figure 2. The bonus share is computed from published figures. The base game share is the remainder, so it absorbs any rounding in the published numbers. Using OLBG's 88.17x instead moves the base game to 20.96.
78.7% of everything this game returns is inside a feature you see once every 117 spins. That is the highest concentration we have measured. The original Pine of Plinko was 65%, and it only got there because the jackpot took 12 points off the top. Extra Chilli More Chilli, for comparison, does not publish the numbers that would let anyone check.
The practical translation matters more than the percentage. A session that never reaches the bonus is playing a game that returns roughly 21 cents on the euro. The base game hits once every 5.45 spins and returns 20.50 points overall, so the average base hit pays about 1.12 times the stake. Print Studios has been open about this design: their own copy says the base game's singular focus is getting to the bonus, and the five-of-a-kind pays back that up, with low symbols worth 2x to 3x and the four high symbols worth 10x to 200x.
Hold on to the 20.50 figure. It is the key to the next section.
Section 03
Three doors into the same room, all priced the same
Pine of Plinko 2 gives you three ways to spend money reaching the bonus faster, and the studio publishes an RTP for each. Lined up together they say something the individual numbers do not.
House edge per 100 staked, by how you choose to play
Figure 3. Bars are scaled to the base game edge so the differences are visible. The total spread across all three routes is 0.18 percentage points.
Every paid option in this game returns slightly more than not paying. That is backwards from how ante bets and feature buys usually work, where the convenience costs you a fraction of a point. Here the convenience earns you one.
The reason is the 20.50. The base game is the worst-returning part of this slot by a wide margin, so any mechanism that reduces how many base spins you sit through improves your average return. Buying the bonus for 92x skips the base game entirely and pays 96.50%. Scatter Boost halves the base spins you endure and pays 96.42%. Grinding it out means absorbing the full drag and pays 96.32%.
Two caveats before anyone treats that as an endorsement of the buy button. A 0.18 point edge improvement is worth 18 cents per €100 staked, which is not a strategy, it is a rounding error you happen to be on the right side of. And buying compresses your turnover enormously: 92x per purchase at the €0.10 minimum is €9.20 a click, so the same bankroll that would have lasted 500 base spins funds about 21 buys. The RTP improves while the time to ruin collapses.
Section 04
What Scatter Boost actually trades
Scatter Boost costs double your stake and raises the bonus rate from 1 in 117 to 1 in 52. Print Studios does not publish the average bonus win under Boost, but it can be derived the same way we derived it for the original.
If the base game's share of stake stays at 20.50 points, the boosted RTP of 96.42 leaves 75.92 points for the bonus. Spread across a 1 in 52 trigger rate, that implies an average bonus win of 39.48x your total stake, against 88.71x unboosted.
The frequency rises by a factor of 2.25. The value falls to 44.5% of what it was. Multiply those together and you get 1.0013. The two effects cancel almost exactly, which is precisely what a 0.10 point RTP gain looks like. Vary the base-game assumption between 18.5 and 22.5 points and the boosted average only moves between 40.5x and 38.4x, so the conclusion survives any reasonable reading.
This is the identical result we found in the original, where Bet Boost multiplied frequency by 2.1 and cut value to 47.9% for a product of 1.005. Two games, two boost mechanics, the same design principle underneath. Print Studios prices its boost as a variance dial and not as value, consistently, across the series. That is worth knowing before you read a strategy guide telling you the Boost is where the edge is.
From the insider files
Pine of Plinko, and what the Dream Drop jackpot actually costs→ Extra Chilli More Chilli, and the RTP tier nobody checks→ GambleFi: pooled liquidity and where the edge really sits→Section 05
The board, and what a single ball is worth
The Plinko board has fifteen buckets. The three in the middle pay 0.1x, and the values rise outward through 0.5x, 1x, 5x, 10x and 100x to a 1,000x bucket at each corner. Fifteen buckets means fourteen rows of pegs, and a ball bouncing left or right at each row follows a binomial distribution across 16,384 possible paths.
Weight each bucket by how many paths reach it and a single ball is worth 0.9282x the bet on average. The distribution behind that number is what matters:
Around 57.6% of balls land in one of the three 0.1x buckets, because the middle is where the binomial piles up and the studio put the smallest prizes exactly there. Only 17.96% of balls pay 1x or better. A 1,000x corner arrives once in 8,192 balls. Most of what you watch fall is worth a tenth of your stake, and the spectacle of hundreds of balls cascading is mostly a spectacle of tenths.
That figure closes the loop on the published average. A mean bonus of 88.71x divided by 0.9282x per ball implies the average round releases about 95.6 balls. It also gives us the number the next section needs: at stage one, where a drop releases a single ball, a starting drop is worth at least 0.9282x.
Two sequel mechanics push the real figure above that floor. Bumper Buckets can catapult a ball back to the top of the board, giving it another run at the bumpers and another chance at a corner, which means some balls are counted more than once. And every bumper hit fills the meter that doubles balls per drop, so early drops buy escalation as well as prizes. Both effects make a starting drop worth more than 0.9282x, and neither is quantified in anything Print Studios has published.
Section 06
The Scatter Reroll decision
This is the sequel's genuinely new decision, and it is the one most coverage describes without pricing. Three or more scatters trigger the bonus, but each scatter carries its own number, and the sum of those numbers is your starting drop count. Before the round begins you may reroll individual scatters for a cost displayed on each one. If a scatter's number is already high, the reroll is disabled.
How to price a reroll before you take it
Figure 4. Print Studios does not publish the drop-number distribution or the reroll pricing formula, so step 3 is inference from how the studio prices its other optional features, not a published figure.
The useful mental conversion is the first one. A reroll is not priced in drops, it is priced in stake, so translate it: divide the fee by roughly 0.93 to get the number of extra drops it must deliver to break even. A 5x fee needs to gain you more than 5.4 drops. A 10x fee needs more than 10.8. Because bumper escalation makes later drops worth more than the floor, the true break-even sits a little below those figures, but not dramatically so.
The second point is the one people get wrong. You are not buying the new number, you are buying the difference between the new number and the one you already have. A reroll that takes you from 4 drops to 12 gained you 8, not 12.
The third point is the honest conclusion, and it is deflating. Every priced option in this game returns between 96.32% and 96.50%. The reroll is almost certainly a fourth door at the same price, which makes it neither the strategic lever some coverage claims nor the trap others do. It is another way to convert money into variance at a house edge of roughly three and a half percent.
The design detail worth respecting: disabling the reroll when the number is already high stops you paying to gamble away a good position. That is a small piece of genuine player protection, and it is more than most games with a comparable mechanic bother with, including the gamble wheel in Extra Chilli More Chilli, which happily lets you stake an entire feature round on a coin flip.
Section 07
Golden Ball and the 20,000x ceiling
Hatches can open at the start of a bonus stage. A ball caught in one triggers the Golden Ball round, where a single ball can pay up to 10,000x.
That is half the game's maximum win from one ball. It is the cleanest illustration of how top-heavy this design is: 57.6% of ordinary balls are worth 0.1x, and one hatched ball can be worth 10,000x. The distance between the typical and the extreme spans five orders of magnitude inside the same feature.
The ceiling itself is 20,000x at a published probability of 1 in 28 million spins. That works out to one maximum win per 239,316 bonus rounds. The original managed one per 66,667, so the sequel's top prize is 3.6 times rarer per bonus round even though it is twice as large. Doubling the ceiling and more than tripling the difficulty is a trade, not a gift, and it is the one measure on which the original beats its sequel.
In money: reaching a coin-flip chance of the maximum takes about 19.4 million spins, which at the €0.10 minimum is roughly €1.94 million of turnover carrying an expected loss near €71,000. And 20,000x is €2,000 at the minimum stake or €1,000,000 at the €50 maximum, which is the same stake inversion we found in the original. The ceiling means something completely different depending on where you sit on the bet slider, and nothing in the interface says so.
Section 08
How long the bonus takes to arrive
Spins required: standard / with Scatter Boost
Figure 5. Geometric distribution applied to the published 1 in 117 and 1 in 52 rates. Bars scale to the 99% figure.
Print Studios describes the trigger as occurring "exceedingly often," and by the standards of the genre it does. Eighty-one spins for a coin-flip chance beats most feature games. But 268 spins for 90% confidence is still a long stretch of a base game that returns 21 cents on the euro, which is the tension this design never quite resolves.
Section 09
The sequel against the original, and the field
| Title | RTP | Max win | Bonus rate | Avg bonus | Status |
|---|---|---|---|---|---|
| Pine of Plinko 2 | 96.32% | 20,000x, 1 in 28m | 1 in 117 | 88.71x | The better maths |
| Pine of Plinko (Dream Drop) | 93.48% | 10,000x, 1 in 8.4m | 1 in 126 | 76.58x | Jackpot version |
| Extra Chilli More Chilli | 96.39% | 30,000x, not published | Not published | Not published | Live since Sep 2026 |
| Gates of Olympus POP | 96.56% | 25,000x, not published | Not published | Not published | Recently launched |
The comparison we ran last week holds up under the sequel's own numbers. The original's base game returns 20.70 points. The sequel's returns 20.50. Within rounding, they are the same game underneath, and the entire 2.84 point RTP difference comes from what happens above that base: the original diverted 12 points into the Dream Drop network and paid 60.78 through the bonus, while the sequel diverts nothing and pays 75.82.
Removing the jackpot moved 15.04 points into the bonus and gave 2.84 back to the player. If you ever wanted a clean number for what a network progressive costs the person funding it, that is one, produced by the same studio on the same base game eleven months apart.
Against the wider field the sequel's advantage is transparency rather than return. At 96.32% it sits slightly below Extra Chilli More Chilli's 96.39% and Gates of Olympus POP's 96.56%. What it has that they do not is a published bonus frequency, a published average bonus win and a published max win probability, which is why this article contains arithmetic and the other two contained estimates.
Where to play it
Pine of Plinko 2 at 1win
1win carries the Print Studios catalogue and operates outside the UKGC, which matters here: Scatter Reroll and the 92x Bonus Buy are unavailable to UK-licensed players, so a UK account gets the base game only. Before you spin, open the information panel and check the RTP line, because this game ships in configurable builds and the listings quote base RTP anywhere from 96.32% to 96.49%. Also check whether bonus buys are excluded while a welcome offer is active, since many operators block them on wagered funds. Our full assessment of the operator is linked below the button.
Play Pine of Plinko 2 at 1win →Affiliate link. We earn a commission if you sign up through it, at no cost to you. It does not change the 96.32% figure or anything else in this analysis. Read the full 1win review before depositing. 18+, play responsibly.
Section 10
Who it is for, who should skip it
Play it if
- You played the original and want the same board without the 12% jackpot levy
- You buy features deliberately, with a set number of buys and a stop point
- You value a studio that publishes the figures needed to check its own claims
- The pegboard is the appeal and the slot around it is incidental
- You can verify which RTP build your operator runs
Skip it if
- You are UK-licensed, since two of the four paid routes are unavailable to you
- You expect Scatter Boost or the reroll to increase what you win rather than how often
- A base game returning 21 cents on the euro is not something you want to sit through
- You wanted the Dream Drop jackpot, which this version does not have
- You are chasing 20,000x, which is 3.6 times rarer per bonus than the original's ceiling
Scorecard
Figure 6. Scored on the published math model. Feature pricing scores high because all three paid routes sit within 0.18 points of each other and none of them is worse than base play.
Section 11
Responsible play, specific to this design
Three risks come from this build rather than from slots in general.
Four doors is three more than most games give you. Scatter Boost, two buy options and the reroll all present as ways to reach the good part sooner, and all four are correctly priced, which is exactly what makes them dangerous. Nothing here is a rip-off, so nothing triggers the instinct that stops you. Decide your number of buys before you open the game and treat it as a count, not a feeling.
The buy compresses a session into a handful of decisions. At 92x, a €200 bankroll at the €0.10 minimum funds about 21 purchases. The same bankroll at base stakes funds 2,000 spins. Identical RTP, wildly different time to ruin, and the faster version is the one the interface makes easiest.
An 18.34% hit rate mostly returns less than the stake. Wins arrive once every 5.45 spins with an animation and a rising counter while the base game returns 20.50 points overall. Watch the balance, not the sound.
The structural point underneath all three is that a 3.68% edge is fixed by the studio and the operator, and no amount of play changes it. That is a large part of why formats where you are not playing against the house have drawn attention, and our breakdown of on-chain PvP models covers what you trade away in exchange.
Keep reading
Frequently asked questions
What is the RTP of Pine of Plinko 2?
What is the max win on Pine of Plinko 2?
Is the Pine of Plinko 2 bonus buy worth it?
Is Scatter Boost worth it on Pine of Plinko 2?
How does Scatter Reroll work in Pine of Plinko 2?
How much of Pine of Plinko 2's return comes from the bonus?
Is Pine of Plinko 2 better than the original Pine of Plinko?
Can UK players use the Pine of Plinko 2 bonus buy?
Specifications come from Print Studios' published material for Pine of Plinko 2 and from independent listings compiled in August 2026. Where sources disagree, both figures are shown rather than reconciled. RTP is quoted as a range by several listings, which indicates configurable builds, so verify the version running at your operator. Figures for base game return, boosted average bonus win, expected ball value and all waiting times are our calculations from published data, with assumptions stated in the relevant captions, and describe probability rather than outcome. Scatter Reroll and Bonus Buy are unavailable under UKGC licences. This page contains an affiliate link. Nothing here is financial or gambling advice. If gambling is affecting your life, contact a support service in your jurisdiction.

